Texture Abbreviations and Acronyms

  1. AG
    Achulal Gaming
  2. BC3
    Block Compression 3
  3. BRINT
    Binary Rotation Invariant and Noise Tolerant
  4. CG
    Cable Gym
  5. CG
    Compound Gauge
  6. CM
    Co-Occurrence Matrix
  7. CRC
    Clmpact Reinforced Composite
  8. DDS
    Dynamdc Defect Skipping
  9. DE
    Difference Entropy
  10. ETO
    Extreme Textures Overhaul
  11. FBOS
    Frame Buffer Objects
  12. FCO
    Fallout Character Overhaul
  13. GLCM
    Gray-Level-Vo-Occurrence Matrix
  14. GLCM
    Gray Ltvel Cooccurrence Matrix
  15. GLCM
    Grey-Level Co-Occurvence Matrix
  16. GLCM
    Grey Level Co-Occurrence Matrix
  17. GLCM
    Grey Level Co-Occurreuce Matrices
  18. GLCMS
    Gray-Level Co-Occurrence Matrices
  19. GLCMS
    Grey-Level Co-Occurrence Matrices
  20. GLDM
    Gray Level Difference Method

Last updated: — Total entries: 67