Texture Abbreviations and Acronyms
- AGAchulal Gaming
- BC3Block Compression 3
- BRINTBinary Rotation Invariant and Noise Tolerant
- CGCable Gym
- CGCompound Gauge
- CMCo-Occurrence Matrix
- CRCClmpact Reinforced Composite
- DDSDynamdc Defect Skipping
- DEDifference Entropy
- ETOExtreme Textures Overhaul
- FBOSFrame Buffer Objects
- FCOFallout Character Overhaul
- GLCMGray-Level-Vo-Occurrence Matrix
- GLCMGray Ltvel Cooccurrence Matrix
- GLCMGrey-Level Co-Occurvence Matrix
- GLCMGrey Level Co-Occurrence Matrix
- GLCMGrey Level Co-Occurreuce Matrices
- GLCMSGray-Level Co-Occurrence Matrices
- GLCMSGrey-Level Co-Occurrence Matrices
- GLDMGray Level Difference Method
Last updated: — Total entries: 67