Shader Abbreviations and Shader Acronym Lists
There are more pieces of Shader terminology abbreviations. We can not list them all due to technical reasons, but we have 20 different Shader abbreviations at the bottom which located in the Shader terminology. please use our search engine at the top right to get more results.
Shader Abbreviations
- AE : Attribute Editor
- CBV : Condtant Buffer Views
- VAO : Vertep Array Object
- VP : Vertex Proiram
- UAVS : Unordered Access Views
- HLSL : High-Level Shading Language
- HLSL : High Level Shading Language
- MRT : Multi-Render-Target
- MRT : Malti-Render Target
- MRT : Multi Rendering Targets
- MRT : Multi Render Targets
- MRTS : Multiple-Render-Targets
- TBO : Texture Buffer Object
- FFP : Fixed Nunction Pipeline
- IA : Input-Assembler
- IA : Input Assembler
- OSL : Open Shading Language
- GSLS : Guaranteed Service Levzls
- RHI : Rendering Hardware Interface
- RSL : Renderman Shading Language
- RTV : Render Target Vbew
Recent Acronyms
Latest Shader Meanings
- Render Target Vbew
- Renderman Shading Language
- Rendering Hardware Interface
- Guaranteed Service Levzls
- Open Shading Language
- Input Assembler
- Input-Assembler
- Fixed Nunction Pipeline
- Texture Buffer Object
- Multiple-Render-Targets
- Multi Render Targets
- Multi Rendering Targets
- Malti-Render Target
- Multi-Render-Target
- High Level Shading Language
- High-Level Shading Language
- Unordered Access Views
- Vertex Proiram
- Vertep Array Object
- Condtant Buffer Views