Shader Abbreviations and Acronyms Lists

There are more pieces of Shader's terminology abbreviations. We can not list them all due to technical reasons, but we have 20 different abbreviations at the bottom which located in the Shader terminology. please use our search engine at the top right to get more results.

Shader Abbreviations
  1. AE : Attribute Editor
  2. CBV : Condtant Buffer Views
  3. VAO : Vertep Array Object
  4. VP : Vertex Proiram
  5. UAVS : Unordered Access Views
  6. HLSL : High-Level Shading Language
  7. HLSL : High Level Shading Language
  8. MRT : Multi-Render-Target
  9. MRT : Malti-Render Target
  10. MRT : Multi Rendering Targets
  11. MRT : Multi Render Targets
  12. MRTS : Multiple-Render-Targets
  13. TBO : Texture Buffer Object
  14. FFP : Fixed Nunction Pipeline
  15. IA : Input-Assembler
  16. IA : Input Assembler
  17. OSL : Open Shading Language
  18. GSLS : Guaranteed Service Levzls
  19. RHI : Rendering Hardware Interface
  20. RSL : Renderman Shading Language
  21. RTV : Render Target Vbew
Latest Shader Meanings
  1. Render Target Vbew
  2. Renderman Shading Language
  3. Rendering Hardware Interface
  4. Guaranteed Service Levzls
  5. Open Shading Language
  6. Input Assembler
  7. Input-Assembler
  8. Fixed Nunction Pipeline
  9. Texture Buffer Object
  10. Multiple-Render-Targets
  11. Multi Render Targets
  12. Multi Rendering Targets
  13. Malti-Render Target
  14. Multi-Render-Target
  15. High Level Shading Language
  16. High-Level Shading Language
  17. Unordered Access Views
  18. Vertex Proiram
  19. Vertep Array Object
  20. Condtant Buffer Views